So there have been a few varied discussions on the board that got me thinking about gimmicks on Transformers. There have been some great ones over the years, and there have been some...less than great ones.
To start with, the idea of a toy that transforms, sorry, CONVERTS from one form to another is already a pretty solid gimmick. This is, pretty much literally, the basis for the toyline. Additionally, most Transformers from the very start had weapons that fired missiles or similar projectiles. So, 2 gimmicks right out the gate. The point being that gimmicks are not inherently a problem, per se.
And there have been some pretty epic ones over the years: the cassette dudes, combiners, the various Masters (this may come as a surprise, but my favorite variation is the Targetmasters... in a world where things transform, why shouldn't the weapons?), Minicons, Energon combiners (the concept was sound, if not always the execution), and more.
But then, there are the ones that leave me scratching my head, wondering just what they were thinking: the Earthspark Tacticons (finger puppets? really?), the RotB Flex Changers (what do they do that the One Step changers or Beast Changers didn't do better?), the Cyberverse Action Attack series (Legion/Core-ish scale figures that can't actually transform because they had to make room for weird action features? This one irks me the most, as Cyberverse Shadow Striker and Windblade have some cool robot sculpts, but don't really have vehicle modes. Ramjet is the only one I found that works without completely sacrificing the vehicle mode.)
So, what gimmicks in Transformers work for you? Which ones don't? And why?
To start with, the idea of a toy that transforms, sorry, CONVERTS from one form to another is already a pretty solid gimmick. This is, pretty much literally, the basis for the toyline. Additionally, most Transformers from the very start had weapons that fired missiles or similar projectiles. So, 2 gimmicks right out the gate. The point being that gimmicks are not inherently a problem, per se.
And there have been some pretty epic ones over the years: the cassette dudes, combiners, the various Masters (this may come as a surprise, but my favorite variation is the Targetmasters... in a world where things transform, why shouldn't the weapons?), Minicons, Energon combiners (the concept was sound, if not always the execution), and more.
But then, there are the ones that leave me scratching my head, wondering just what they were thinking: the Earthspark Tacticons (finger puppets? really?), the RotB Flex Changers (what do they do that the One Step changers or Beast Changers didn't do better?), the Cyberverse Action Attack series (Legion/Core-ish scale figures that can't actually transform because they had to make room for weird action features? This one irks me the most, as Cyberverse Shadow Striker and Windblade have some cool robot sculpts, but don't really have vehicle modes. Ramjet is the only one I found that works without completely sacrificing the vehicle mode.)
So, what gimmicks in Transformers work for you? Which ones don't? And why?