Well, I got myself into the pre-alpha testing of Raph's new game Stars Reach. It's an upcoming sandbox MMO with similarities, mechanics wise, to the pre-NGE Star Wars Galaxies but with a complex world-simulation running under the hood and deformable terrain. Went through my first test last night and while definitely rough(it IS pre-alpha) there's a lot of potential to be had. Movement systems seem on point and the world simulation parts are rather interesting, even in this early state. For example a group of players hollowed out a hill to the point where the remaining material could no longer withstand the load and the cavern they had created collapsed, killing a good chunk of them. Surprisingly the NDA is EXTREMELY permissive at this point. I can freely discuss things I've seen and done, the only restriction is no video footage. I myself build a little hut out of slate between crashes. And while there was some definite lag issues, it was quite fun.
Not sure if the hut survived the end of test event, what with all the mobs and the meteor storm.(fighting mobs using terrain manipulation tools instead of proper weapons was interesting. Had to use the agitator(tool to heat up or cool down terrain) to do damage.
This test was mostly trying to break the world similation by having everyone messing with terrain and building things, so most of the other systems were not enabled, though the wound system from the original SWG is already implemented(yes I died and yes, my max health was lowered when I respawned) and someone figured out how to dance to heal other player's wounds.
Looking forward to the next test.
Not sure if the hut survived the end of test event, what with all the mobs and the meteor storm.(fighting mobs using terrain manipulation tools instead of proper weapons was interesting. Had to use the agitator(tool to heat up or cool down terrain) to do damage.
This test was mostly trying to break the world similation by having everyone messing with terrain and building things, so most of the other systems were not enabled, though the wound system from the original SWG is already implemented(yes I died and yes, my max health was lowered when I respawned) and someone figured out how to dance to heal other player's wounds.
Looking forward to the next test.
Last edited: