And for those who would like the page reference for a specific character name in a searchable list:
Abaddon: Volume 1, page 04
Abaddon: Volume 1, page 05
Acid Wing: Volume 1, page 06
Acid Wing: Volume 1, page 07
Admiral Lilwall: Volume 3, page 03
Admiral Lilwall: Volume 3, page 04
Airlift...
I messaged Ursa Magnus the other day and it turns out he had a copy of the PDFs for the Allspark Sourcebook (vol I-IV), aka More Than Meets The Allspark. Given their size - around 35-40MB each - they're a bit much to attach here. So I extracted each page as an image, and here they are, for...
It's a beautiful sculpt and finish, though. Got to give them that. And the altmode actually does look like a fairly kibble-free tank. I'll admit I'd like to see the transformation sequence to tank finish with a 180-degree spin on the spot, though.
Me Snarl need more screen time!
Also, assorted animation errors (characters being in two places at the same time etc), script errors ("New improved Junkion planet is sleek, sexy import with turbo handling") and weird unexplained bits like Unicron reacting to the Matrix opening by tearing his...
GUYZ GUYZ I found some of the old concept art for my stuff! (Also added to the art thread reachable above.)
JANGLE:
FUSION:
DOUBLESHIFT:
And, finally, the original concept from 2005 when it was just a passing thought:
#2 and #4 are available as PDFs on dokumen.tips (I tried to upload them here but they're about 40MB each, over the site's upload limit). I can't find any other sources for #1 and #3, though of course individual pages from the previous links can be screencapped.
EDIT: Now found 2 years later...
Interesting design choice, splitting the trailer across the middle like that. Presumably so the inertia of the transformation wouldn't make it faceplant or toss itself across the room. And... while it's hella expensive, I can't help but admire that they included so many play patterns - Roller as...
[Fusion], from about thirteen years ago, when he was little more than a repaint concept - basically (poorly) traced from a piece of pre-existing G1 Springer artwork. I claim only the multiple terrible perspective issues and asymmetries I managed to introduce in the process.
Some of my...
And finally, the image-heavy DOUBLESHIFT:
(There was an artsy image floating around somewhere of the amphiptere mode, but I can't find it now.)
Anyway... This was a design I've been fiddling with for a little over twenty years, mostly doing the engineering in my head. Essentially, a...
FUSION:
NAME: Fusion
FUNCTION: DEMOLITIONS
"Nowhere to run, nowhere to hide."
A one-robot demolition ball dragooned from the fight pits of Polyhex. Festooned with weaponry of dubious origin and reliability, substandard tracking circuits make him more effective against buildings. Prefers...
I'd laugh, and then maybe go spend a day or two seeing how much of their time I could waste, how much paperwork I could generate, and how long it would take them to stamp DO NOT EVER USE THIS GUY on my file.
Right. Reposting some bits since the crash.
Of the (counts) 78 characters I've idly slapped together designs for over the years, a few actually have corresponding art. I'm putting them up mostly so there's an online reference, and to show that I have no art skills. :)
JANGLE:
(Robot mode art...
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