This is a pretty open and broad subject, but my specific example is going to be fallout. Not only because that's what got me thinking about this particular subject, but also because I'm a fan of the series AND the current games make for an interesting dynamic in terms of content.
Eventually, there will be a fallout 5. Neither microsoft nor bethesda will let a money making series lie fallow (why should they?). Fallout 4 is STILL incredibly popular, especially among the people who enjoying modding their games, and fallout 76 is constantly adding new weapons, armors, meds, foods, enemies and such to what is functionally the universes lore.
This is where my thought originates. How much of what was there do you bring forward? There was a MASSIVE discrepancy between new vegas and fallout 4 in terms of content because of the changed game mechanics. 76 then ran with the same game mechanics, albeit to an entirely new place, and has been routinely adding new stuff to advantage of those mechanics. Historically; it's been two games: so we should probably see (again.) an entirely new set of game mechanics for fallout 5 which would (in theory.) allow them to get away with less stuff because it's going to be specific for those mechanics and THAT particular fallout.
Buuuutttt... I don't see that going particularly well for bethesda. While gamers will inevitably mod their game (come hell or high water!), I don't think given the amount of time they had OR the background they created, leaving out masses of content to either microtransaction the end user OR rely on modders to add is a particularly good idea. They're already on pretty thin ground, all told, for the creation club, the charlie foxtrot that was 76's launch and first two years, and the still complete lack of end game content. Lots of folks are basically looking for a reason, and it doesn't even have to be a good one, to walk away. Hell: I'm questioning whether I'll even bother with the next elder scrolls at all.
So... how does a company decide what they bring forward? How much? Even if they change the core game mechanics again, people will revolt if the selection of power armor dwindles, or they don't include most of the weapons from 76.
Eventually, there will be a fallout 5. Neither microsoft nor bethesda will let a money making series lie fallow (why should they?). Fallout 4 is STILL incredibly popular, especially among the people who enjoying modding their games, and fallout 76 is constantly adding new weapons, armors, meds, foods, enemies and such to what is functionally the universes lore.
This is where my thought originates. How much of what was there do you bring forward? There was a MASSIVE discrepancy between new vegas and fallout 4 in terms of content because of the changed game mechanics. 76 then ran with the same game mechanics, albeit to an entirely new place, and has been routinely adding new stuff to advantage of those mechanics. Historically; it's been two games: so we should probably see (again.) an entirely new set of game mechanics for fallout 5 which would (in theory.) allow them to get away with less stuff because it's going to be specific for those mechanics and THAT particular fallout.
Buuuutttt... I don't see that going particularly well for bethesda. While gamers will inevitably mod their game (come hell or high water!), I don't think given the amount of time they had OR the background they created, leaving out masses of content to either microtransaction the end user OR rely on modders to add is a particularly good idea. They're already on pretty thin ground, all told, for the creation club, the charlie foxtrot that was 76's launch and first two years, and the still complete lack of end game content. Lots of folks are basically looking for a reason, and it doesn't even have to be a good one, to walk away. Hell: I'm questioning whether I'll even bother with the next elder scrolls at all.
So... how does a company decide what they bring forward? How much? Even if they change the core game mechanics again, people will revolt if the selection of power armor dwindles, or they don't include most of the weapons from 76.