Inverted Controls

RavenWood

Member
Citizen
I hate inverted controls! For now on, if something is inverted in any video game, I’m turning that jive off! I’m not going to spend hours trying to pilot something that goes flying across the screen!
 

Dvandom

Well-known member
Citizen
A game needs to have the option to switch it. I can't stand non-inverted Y, to me pushing forwards means looking down and pulling back means looking up, and I'm constantly looking at either the sky or the ground in games that don't let me set the Y-axis and assume pulling back looks down.

---Dave
 

Ungnome

Grand Empress of the Empire of One Square Foot.
Citizen
Space/flight sims were my jam back in the 90s, so brain goes inverted. Granted I've never been a huge fan of the FPS genre, so I've never really had a reason to retrain my brain for non-inverted controls
 

RavenWood

Member
Citizen
A game needs to have the option to switch it. I can't stand non-inverted Y, to me pushing forwards means looking down and pulling back means looking up, and I'm constantly looking at either the sky or the ground in games that don't let me set the Y-axis and assume pulling back looks down.

---Dave
I understand why it’s needed, I personally just hate it.
 

LBD "Nytetrayn"

Broke the Matrix
Staff member
Council of Elders
Citizen

Xellos

Member
Citizen
I have never been able to use non inverted y axis. It absolutely drives me crazy. On a controller, at least.

In the rare instances I play on the PC using a mouse and keyboard (usually first or 3rd person shooters), I do use the regular y axis, although I have not played any flight type games in decades on the PC, so that may need to be inverted, I dunno.
 

Princess Viola

Dumbass Asexual
Citizen
I can't play without inverted controls tbh. If your game doesn't let me invert the controls, then it's jive. (Also allowing people to completely customize and remap the controls of a game to their liking should just be a standard feature in 2022 in all video games tbh).
 

Haze Arquebus

Cursed Punweaver
Citizen
I honestly can't ever remember which way I prefer, and trying to think of it just leaves me going in a loop of second-guessing and uncertainty - but I know for sure I do have a hard preference, because the other just feels wrong.
 

Exatron

Kaiser Dragon
Citizen
There was a time where I wanted the Y axis inverted, but the X axis non-inverted, mainly due to playing a lot of flight sims like X-Wing and TIE Fighter in the past. I'm not sure when it changed, but at some point it became natural for me to use the right stick to physically move the camera rather than to aim my field of view. That's even bled over to the rare instance where I play first-person games, and that distinction of the camera vs. the field of view doesn't make any sense. So these days, if I can't invert both axes, everything feels wrong and a game can feel nigh unplayable. Basically, I'm the exact opposite of RavenWood.

So yeah, add me as another vote for axis inversion settings. There's no good excuse for not offering that option in any game these days.
 

Demovere Xeno

HALLELUJAH
Citizen
It's for this reason that I like when games with multiple combat systems have separate 'invert Y' settings for 3rd-person, 1st-person/precision aiming, and flight controls. I've played enough games that I've gotten used to specific settings for certain game genres - for instance, Koei's Musou games have all but trained me to work with inverted Y for 3rd-person action games, while I prefer being able to look in a direction while tilting R3 in that same direction for 1st-person shooters.
 


Top Bottom