We had a thread for this before, and it's in the news again, so let's bring it back. First off, Diablo Immortal has just broken the record for lowest Metacritic score (read: biggest review-bombing from angry gamers), and while I'm sure some of it is just gamers being pissy about it being a mobile game on principle (this is the game that prompted the "Do you guys not have phones?" PR disaster... wow, four bloody years ago), it's also come under fire for its predatory monetization scheme. A scheme that Polygon admits is actually pretty tame by mobile game standards, but long-time Diablo fans will recognize as antithetical to the way people traditionally play Diablo games:
I've never played Diablo so someone who has will have to weigh in on this. Anyroad, the other big news comes in the form of Spain working on a law to regulate lootboxes in video games. A commenter over on Reddit helpfully translated and summed up the current draft of the law:
The part about gift cards I found particularly amusing, because it suggests that Sony, Microsoft, and Nintendo might feel pressured to ban games that contain lootboxes from their entire platforms, or at least their online stores, if the alternative is a major reduction in gift card sales and/or the stigma of being perceived as an adults-only activity.
Meanwhile in the Netherlands, six political parties—which I presume is like, most of them—are united in wanting to outright ban lootboxes. No concrete plans yet, but I'll be keeping an eye on it since it sounds like the most extreme measure anyone has proposed so far. Though I've already forgotten what exactly it was that Belgium did.
Blizzard has been at pains to point out that Immortal’s monetization can safely be ignored until the endgame, which is true, and it claims that the majority of players enjoy the game without spending a dime, which is plausible. But it’s disingenuous to suggest that the primary pleasure of Diablo games resides in playing through the story, rather than maxing out your character. It would be just as disingenuous to deny that these games have always been engineered to engender a hunger for hitting the power cap in their players. For people with a tendency toward gambling addiction, or toward the addictive qualities of Diablo’s item game — or, even worse, both — the legendary crest system is exploitative and potentially very damaging.
I've never played Diablo so someone who has will have to weigh in on this. Anyroad, the other big news comes in the form of Spain working on a law to regulate lootboxes in video games. A commenter over on Reddit helpfully translated and summed up the current draft of the law:
Loot boxes are forbidden for minors. As the Minister of Consumer Affairs, Alberto Garzón, announced in an interview with Xataka at the end of 2020, the new law will prohibit access to loot boxes for minors under 18 years of age. "Many of these reward boxes are in video games that may even have a legal PEGI accreditation below 18 years of age", explained the minister.
For those over 18, obligations will also be added. In addition to the ban on minors, the law will force applications with loot boxes to add a number of settings. Users will have the possibility to limit spending completely with a self-exclusion system or partially limit it by being able to set up play sessions with a maximum time and amount.
How will age be verified? By means of one's ID card. In order to carry out these changes, a new control method will be required. The Ministry of Consumer Affairs explains that this prohibition will be carried out by means of ID card or biometric verification. In other words, video games containing 'loot boxes' will be required to ask for the ID card at the time of payment, to check whether the account belongs to a minor or not.
Goodbye anonymity? The new law is currently a draft that is beginning its public hearing process, but it raises many concerns about privacy and how it will be applied. Requiring an ID to be able to make a purchase is a big change, as it is not currently necessary to provide this document when playing titles that contain loot boxes.
Platforms such as Google Play have for a couple of years now been requesting information to verify that players are of the minimum age. Google explains that "if we detect that you may not be old enough to manage your own account, you will have 14 days to set up supervision on your account". For this process, Google asks for your ID or a credit card.
With the entry into force of this new law, it is expected that platforms such as Google will reinforce age supervision, to ensure that applications and video games through its platform comply with the law. It remains to be seen whether other apps or platforms will take similar actions.
What about gift cards? Another issue that arises is that of gift cards of 20 or 50 euros for use on platforms such as PlayStation. By requiring the ID card, this opens the door to shops being obliged to ask for it when buying them, as if it were a consumer good only available to adults.
Regulation of advertising. The new law will also prohibit physical advertising related to loot boxes, as well as online advertising in web environments not related to video games. As for television and radio, advertising of these rewards will be banned except in the 1-5 AM time slot.
Information on reward probabilities. Platforms will also have an additional obligation with regard to these rewards, namely that truthful information must be given about the real chances of obtaining the prize. If an envelope or chest has only a slim chance of yielding an interesting reward, this should be reflected.
The part about gift cards I found particularly amusing, because it suggests that Sony, Microsoft, and Nintendo might feel pressured to ban games that contain lootboxes from their entire platforms, or at least their online stores, if the alternative is a major reduction in gift card sales and/or the stigma of being perceived as an adults-only activity.
Meanwhile in the Netherlands, six political parties—which I presume is like, most of them—are united in wanting to outright ban lootboxes. No concrete plans yet, but I'll be keeping an eye on it since it sounds like the most extreme measure anyone has proposed so far. Though I've already forgotten what exactly it was that Belgium did.