I'll just let this speak for itself:
It's obvious why it's bad for developers, and it's not going to be good for players either.
Under the new charging plan, developers that use the free tier of Unity’s development services are required to pay a fee of $0.20 every time a player installs their games, once those games have received over 200,000 downloads and generated more than $200,000 in revenue. Developers using the Unity Pro tier will be charged a lower fee per download and not have to pay until their games have reached higher download and revenue thresholds. The changes are set to be introduced at the start of 2024.
Many popular games are built using Unity software, including city-building game Cities Skylines, survival game Rust, and dozens of others such as Subnautica, Kerbal Space Program, and Genshin Impact. Cult of the Lamb is also developed using Unity, and Massive Monster says that changes to the charging policy will impact other, upcoming projects.
It's obvious why it's bad for developers, and it's not going to be good for players either.
Cult of the Lamb dev says it will delete the game on January 1
Cult of the Lamb dev Massive Monster says it will delete the roguelike on January 1 following Unity’s plan to charge game-makers per player download.
www.pcgamesn.com
Landfall Games, developer of Clustertruck and Knightfall, also discusses the new Unity policies, saying it is “questioning its continued use of the engine.” “We made our game about genetics free for schools,” Stray Fawn, creator of Wandering Village, says. “Now we will be charged for each student installing the game.”