YOU EXIST BECAUSE WE ALLOW IT! YOU WILL REPLAY BECAUSE WE DEMAND IT!
ASSUMING DIRECT CONTROL!
Also, i have finally finished the trilogy legendary edition. Playing through ME3 again has reminded of the good and bad of ME3.
THE good:
2/3rds of the story is great. Tuchanka, Rannoch etc. Great conclusions to great plot threads. Heroic and sad with great acting.
On the whole, character interactions in general were really good.
The game looks great, the combat is fun.
Javik is a really fun character, who would likely have been more fun Jae they not made him optional. Plus, it’s weird that his ending where he decides to keep living is the Renegade option. Funny.
The Bade:
I do, and probably always will,DESPISE the ‘endings’ they wanted for ME3. Their attempt at deep, thought provoking endings still makes my teeth grind at who pretentious and stupid the ’star child’ and its ‘revelations’ are.
The whole organic/synthetic inevitability push is doubly tripley daft, considering we just finished literally shouting the Quarians and Geth into peace.
One gameplay quirk that bugs me is the ‘character sends message to meet at the CitAbel’, so you must rush back to meet them. Because if you don’t, you miss the interaction. I find it frustrating because certain characters lives hinge on these interactions that can be missed. I.e. Miranda.
Biware squishing the Codex and Journal into one menu AND making the quest journal nigh on unusable because it’s so vague was a terrible design choice.
I know it’s galactic war and everything is bittersweet, but I wish they’d not killed so many supporting characters we met over the trilogy via offscreen messages about how they ’died heroically’.
The ‘news anchor’ on the ship should have been Emily Wong.
I know it will likely read like I hate the 3, but I don’t. Does the bad outweigh the good? Not quite, I’ll still replay it repeatedly. It just frustrates me.
I really hope ME4 does something interesting with fixing the messy ending of ME3.