I think the First Edition toys nailed the balance between complexity, accuracy and articulation. PRID is a worthy contender though the insistence on weird gimmicks kinda hampered the line.
company execs are dumbasses and probably thought 'kids will love this because it's a play feature!!!'I just don't know how anyone saw those gimmicked weapons that couldn't lock into place and said "yes this is fine"
tbf I begged my mom for sneakers with lights in the heels when I was a kid, so there may be something to that.But kids love shiny lights! Right?
everyone knows they make you run fastertbf I begged my mom for sneakers with lights in the heels when I was a kid, so there may be something to that.
I get the vibe that they wanted to do something like the Studio Series game toys but this is roughly the same design team that didn’t want to make Headmasters because kids might lose the heads so they did what we got.I hadn't paid much attention to the arm detailing, but... huh.
Maybe those things were originally going to be the toys' actual arms. But then someone decided to add the light, and then there wasn't enough room anymore, so these things became separate pieces. Or maybe there was always going to be a separate piece that would act as the trigger for the built in arm weapons. But somewhere along the way the weapons ended up getting integrated into the chunks instead of the arms.
Or those things were originally going to be the toys' actual arms and the plan was never deliberately changed, but someone at Takara wildly misinterpreted the drawings they were sent.