Ninja Turtles - Cowabunga!

Caldwin

Eorzean Idiot
Citizen
Arcade Game/Turtles in Time

In can put both of these together since I’m comparing both to the Arcade 1UP

Things I like about Arcade 1UP:
The controller. It just feels like an arcade machine because it is an arcade machine. I’m sure I’ll get used to it, but the PS5 controller just felt a little stiff. I also like how if you get shell shocked, you can either keep with the turtle you’re using or move on to another turtle. On the Cowabunga Collection, you choose your turtle and you’re stuck with it for that playthrough. While you can choose what level to start out on with the Cowabunga collection, you can’t skip to the next level once you get going. On the Arcade 1UP, you could skip a level and restart a level.

Things I like about Cowabunga Collection:
I can sit on my couch. I can pause. My living room television is bigger. You can pause, use filters, save and use a mix of different dip switches (God Mode, Nightmare Mode, etc.). There are also certain dialogue moments that get cut of in the Arcade 1UP all too often. That doesn’t happen here.

I’ll have to get used to the controller. I also don’t like not being able to change turtles while I’m playing. But larger screen, game options and able to sit down and pause are huge options. I’m going to have to go with CC for the win, though I’m sure the Arcade 1UP will not go to waste.

TMNT IV The Arcade Game
Well, except for a couple more cheats and filters, it really plays exactly like the SNES version. Sooo…yeah.

Tournament Fighters:
SNES - I get my butt kicked.

Cowabunga Collection - I get my butt kicked.

Hyperstone Heist:
Ahh the sound of the Sega Genesis! Honestly, except for filters, this plays so similarly to the Genesis version, I can’t really pick one over the other. But…big screen on the Cowabunga Collection!

Tournament Fighters
Genesis - Never played.

Cowabunga Collection - Got my butt kicked. Sound is horrible. The roster is not nearly as big as SNES. But hey, it does have Casey!

TMNT 1 NES
Maybe I’m just used to the ‘used’ ease of button pushes on my NES controller. The more ‘clickiness’ of my PS5 controller just feels very off on some of these games. But being able to remove slowdown and sprite flicker is an absolute godsend. Now I know there’s supposed to be a way to make the computer play it, but I’m not seeing how to do it. Any help would be nice.

TMNT II The Arcade Game
You can do level select and extra lives with a code on the original NES. But this also gives you a few more cheats along with the ability to remove slowdown and sprite flicker. I think I’m going to have to make an addendum at the end of this post after I try the Switch version. Hopefully the Pro Controller helps, because the PS5 controller is just really throwing me off with its stiffness. But honestly, with the Arcade Perfect version on the same collection, I just don’t see much reason to play this one unless it’s really that nostalgic for you.

TMNT III Manhatten Project
This was one game where on the NES the flicker and slowdown was absolutely horrendous. Being able to turn it off now, this is without a doubt much better than TMNT II. This is in all ways better than the original NES version. By all means, if you’ve never had a chance to play this before…play it now!


Tournament Fighters
NES - Never played

Cowabunga Collection - Didn’t bet my butt kicked quite so hard with this one. I still very much suck at it. Still, it’s pretty impressive what they were able to do with the NES. It’s no where near as hefty of a game as the 16-bit ones, but for an 8-bit game, it must have really pushed the limits of the NES. I doubt it’ll be one that I play often, but it’s definetly worth playing once to see what they were able to do with it.

Fall of the Foot Clan
Pretty simplistic. Enemies die in one hit. It’s a Gameboy game: an interesting curiosity, but there are better games on here.

Back From the Sewers
Slightly better graphics and controls than Fall of the Foot Clan, but really, don’t expect too much. It really feels like more of the same.

Radical Rescue
Okay, a Metroidvania type Turtles game…yeah, I think I may just have to come back to this. This is interesting.


Well, I hate to say this, but the pro-controller feel a lot better to me than the PS5 controller. So, I guess I’ll be playing this on the Switch, trophies be damned.
 

Steevy Maximus

Well known pompous pontificator
Citizen
I've been playing this on my Xbox Series S. Haven't played everything yet, but enough to form a few opinions:

I disagree with Caldwin concerning the original arcade game and its port. While the original arcade is considered a classic, I had a hard time chugging through it. Then again, I had issues with the original Double Dragon and Golden Axe too. It's a little rough around the edges compared to later genre entries, and its arcade roots come through in some design decisions which I just view as "not fun". The NES iteration offers better balance and the lower enemy count makes things more manageable compared to the arcade.
Plus, the NES version still stands as a DAMN impressive conversion given the gulf in hardware capabilities.

The biggest "quibble" I've come across has been in TMNT3. In the NES version, I don't recall having issue with the super move (pressing attack and jump at the same time). But here, with the flicker and slowdown hacks on, I had a LOT of issue. I'm not sure if it's a controller thing or the gameplay hacks, but I found I had to noticeably press jump SLIGHTLY before attack to get it to work, creating a slight "hop" before the move would kick in.

But otherwise? This is setting a new standard in game compilations. The sheer volume of content BESIDES the volume of games is outstanding.
 

Caldwin

Eorzean Idiot
Citizen
I don't know about the X-Box. I know I had a harder time pulling off special attacks for TMNT II and III on the PS5 than I did on the Switch Pro Controller. The original NES is still by far the easiest to pull it off on. I think it probably has to do with button resistanc. The PS5 buttons have more resistance to pushing than the Pro Controller, which has more resistance than the NES controller. So the quick movement is easier on the original hardware.

As for NES being better than arcade, it is easier. I'll give you that (if you don't take into account infinite credits). I can cheese the hell out of the NES version. I'm not sure that makes it better though. The graphics, frames of animation, sound fidelity...I really have to give it to the Arcade version.

Though I will say that I do wish Tora and Shogun had made appearances since the game. It feels like such wasted potential.
 

Fero McPigletron

Feel the fear!
Citizen
Shogun was freaky (floating head?!?) but Tora was great! Would have been cool to see him in actual TMNT lore and other media.
 

Caldwin

Eorzean Idiot
Citizen
Also, please understand that when I say:

I just don’t see much reason to play this one unless it’s really that nostalgic for you.

It actually really is that nostalgic for me.
 

Steevy Maximus

Well known pompous pontificator
Citizen
As for NES being better than arcade, it is easier. I'll give you that (if you don't take into account infinite credits). I can cheese the hell out of the NES version. I'm not sure that makes it better though. The graphics, frames of animation, sound fidelity...I really have to give it to the Arcade version.
I'm not sure I'd go to say the NES is better than the arcade version either. My comments probably sum up to the NES version being a bit more ACCESSIBLE today than the original arcade. But it's a similar issue I have with going from Double Dragon Neon or River City Girls and going back to play the original Double Dragon arcade game.
 

LBD "Nytetrayn"

Broke the Matrix
Staff member
Council of Elders
Citizen
As for NES being better than arcade, it is easier. I'll give you that (if you don't take into account infinite credits).
You have infinite credits here? Neither of the original versions had that.
Shogun was freaky (floating head?!?) but Tora was great! Would have been cool to see him in actual TMNT lore and other media.
Well, he was
some kind of robot
, so...
I like freaky floating head. I dream of the day Gleeok makes it into a 3D Zelda.
Oh man, I still can't believe it's never been done. Gleeok was like, the baddie to beat outside of Ganon.
 

Caldwin

Eorzean Idiot
Citizen
Let me rephrase then. I dream of the day Gleeok makes it into a good 3D Zelda.

I didn't even make it that far into PH.
 

Caldwin

Eorzean Idiot
Citizen
Darn monkeys!

Anywaaay, back to Turtles, I took some time out from C. and Saints Row last night to take some pictures of the stuff that came with the special edition.

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First there's the packaging. The slip cover and the actual box has the same artwork. Eastman does have a distinctive style. The actual game case is the same standard game case (Switch version pictured for comparison.

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Pins. I'm never quite sure what to do with these. I don't really have anything to pin them on.
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Artbook. I'm a huge fan of artbooks.

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Plastic character cards. These are actually better quality than I thought they'd be. I like them.

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Cloth poster. Again, Eastman definitely has a style. It's nice and all. I don't really have any place to display it.

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This..thing. I love the artwork, but I think I did something wrong. Is it supposed to be so foggy? I can barely see Raph.
 

Glitch

Well-known member
Citizen
Minor disappointment with the Switch version, you could play Shredders Revenge with one Joy Con so I could split my controller into two for two players, you can only play this one with a full controller.
 

Caldwin

Eorzean Idiot
Citizen


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