While "mistakes were made" was a thing, I've realized two things recently:
-Over in the Mey Hem campaign, it was realized that the major themes have wound up being life and mortality (and humanity). For STOMP, it feels like the major themes are either "failure and teamwork" or "teamwork and dreams". For the former, there was a lot of coming together to bounce back from mistakes while with the latter, there was a lot of seeing where aspirations led people to either to improve or to obsession.
-While I quite specifically never wanted Brisk Iron to be this perfect GMPC that could do everything, an early recurring blind spot for her was expecting the team to just work out as opposed to needing actual training. It's a bit of a major fallacy that ties into her own experiences. It's sorta interesting to watch this play out. As much as I didn't want things to blow up like it did at the time, it sorta makes sense that it happened.
-Over in the Mey Hem campaign, it was realized that the major themes have wound up being life and mortality (and humanity). For STOMP, it feels like the major themes are either "failure and teamwork" or "teamwork and dreams". For the former, there was a lot of coming together to bounce back from mistakes while with the latter, there was a lot of seeing where aspirations led people to either to improve or to obsession.
-While I quite specifically never wanted Brisk Iron to be this perfect GMPC that could do everything, an early recurring blind spot for her was expecting the team to just work out as opposed to needing actual training. It's a bit of a major fallacy that ties into her own experiences. It's sorta interesting to watch this play out. As much as I didn't want things to blow up like it did at the time, it sorta makes sense that it happened.