He’s Armada Starscream?
"Would you like for us to carry you?"
Night Cap opens his mouth to speak.
"Erm no. That won't be needed. Surely we are hearty enough explorers that we would never dare take advantage of your hospitality."
Night Cap closes his mouth.
Shadewing said:GodSentinelOmega said:"When this puzzle hunt is over, i am, sadly, going to check that the Liquid Comb is still there. If it isn't, i will look straight at Night Cap.
Caldwin said:"But yeah, check the Liquid Comb after we're done here."
Turns out in the biggest twist of the campaign, Rhapsody's stole it for grooming purposes.
Considering she's totally not showing up again, I'll probably talk about Double Dusk later today.
Double Dusk went through some interesting development. She was always meant to be a rival for Light Fantastic but she started out more of an opposite. Instead of ballet, she was EXTREEEEME and was into extreme sports...like double dutch. But in fleshing her concept out she started to shift a bit. She wound up less of a complete opposite and more of a similar but different rival. So aside from a few phrases here and there, she became more classy. Had things gone better, it could have been a bit of a cont! rast between her demeanor and her sport in addition to the contrast with Light. She probably would have had some sort of generic spike cut in her original concept but the changes and Fnu needing art references led to her getting something more fancy for her hair. Though with how little actually got done with her, the former feels more fitting for the end result of the character.
Double Dusk picked up a lot of development and planning. She was the sole character from COIN's failed museum break in to have a proper escape plan (she had an air rescue ready) and then wound up with an alibi for her capture. Her getting caught broke multiple things with Splash Flaunt's team not showing up for a year and Anchors Away suffering a few ripple effects that tanked her character due to the loss of the chase scene. Dusk showing up at the dinner was part of the whole alibi acknowledgement. Grilling the others for details left her open for Light or Rhapsody to ask leading questions in return. Admitting her acting degree would have been evidence they could have used to figure out that she faked the mind control allegation. But...no questions were asked.
I think the kicker is that in the original brainstorms for the Petrichor Falls arc, Double Dusk had a much more front and center role. However, TAKE's creation and Light bowing out crushed a lot of that. At the end of the day, she turned into the poster child for wasted potential and unneeded planning. It's a problem GMs have to deal with but that doesn't mean it isn't frustrating. I will admit that I have altered some things with my planning over time. All antagonists I'm much more ready for situations where I have to simply throw them under the bus and cut my losses.
Also, I sorta feel like I need to apologize to Fnu. Double Dusk's mane is probably the bit of art I nitpicked the most and it wound up on a character who simply didn't deserve that much attention to detail.
I think a major factor that can mitigate things is communication. People on both sides understanding what the other brings to the table works for setting expectations. It certainly isn't a miracle cure (since people aren't robots) but it can do a lot.I don't think any GM anywhere has yet figured out the mystery of which npcs the players will latch onto. Players are just chaos.