I saw one guide that got up to the final dungeon and then went "You're on your own." I wonder if they were being evil or if they just hadn't figured it out either.
I never heard of that game before, but I am not surprised that the concept has been done before. After all, there is nothing new under the sun.I strongly recommend looking up Retro Game Challenge for Nintendo DS, as it sounds like your premise is incredibly similar.
Only one of the games made it west in 2009, but it might be worth looking into how it approached things for ideas.
Yeah, a lot of people trying to emulate the old ways tend to "cheat" a bit for whatever reason.
But there's a lot going on there, from included magazines for tips and other stuff that recreates the "back in the day" feel that people really loved, so I thought you might want to take some notes. =)
Here's the Metacritic page: https://www.metacritic.com/game/ds/retro-game-challenge
Mind you, I'm not saying to copy what they did verbatim, but it seems like something good to study to know what works, what pitfalls to avoid, etc.
I'm eager to see how this turns out! =)
Oh, and uh, if you decide to include something Mega Man-esque in there... well... XD
It's hard to say for sure what the intentions of the guide were without more context, but it's possible that they simply hadn't figured out how to beat the final dungeon themselves. Alternatively, it could be a deliberate decision to let players figure out the final steps on their own, in order to maintain a sense of challenge and discovery.I saw one guide that got up to the final dungeon and then went "You're on your own." I wonder if they were being evil or if they just hadn't figured it out either.
Oh yeah, Nintendo Power's earlier strategy guides did that stuff all the time.It's hard to say for sure what the intentions of the guide were without more context, but it's possible that they simply hadn't figured out how to beat the final dungeon themselves. Alternatively, it could be a deliberate decision to let players figure out the final steps on their own, in order to maintain a sense of challenge and discovery.