I’m with Andrusi in that I don’t feel it is fair to hold Archer in AS NEGATIVE a light as many cast him in retrospect.
Negative? Let's be clear about something.
When you take the history of the TF brand under Archer it's clear he accomplished a lot. Even stuff one could say was more Hollywood than Hasbro....the speed to which Archer and his team adapted to the Bayverse designs is incredible. You can see them learning how to make those designs into toys through the first line and they've basically nailed it by RotF.
Aaron Archer was good at his job, a pretty damn good point man for the Transformers brand in the 2000s and early 2010s, and very much deserves a lot of credit.
With that said...
It's clear that his approach is no longer the approach the brand should be taking.
When people say "we're finally getting what we want and what Aaron Archer said couldn't be done" it's more out of excitement that we're at a place where we can get what we've always wanted after being told "No" for so many years.
One can say Archer had a successful tenure and also be happy at the direction things have moved in after his departure. The two are, despite the insistence of some here, not mutually exclusive.
ALL came with compromises (which seems to have been a factor in Aaron Archer’s exit: the increasing difficulty in finding compromises while working within ever tightening budgets). We got Headmasters…as part of a year long line (and a LOT of retools/repaints). We got Combiners, but as part of two, year long, lines (and a LOT of repaints and part reusable).
This is such a weird complaint. Yeah. Warden made these concepts work at retail.
the distinction between what is “for kids” and what is “For collectors” becomes an ever widening gulf. Archer had to design singular product lines to appeal to a wide range of consumers, Warden had multiple segmented lines he could play with.
That's just not true though. If you look at Archer's tenure there was a general
pattern. Mainline releases who were supplemented with Classics/Universe/Generations runs. Archer very much had multiple product lines to operate in, like Warden.
Archer's strengths were most evident in the mainlines. The movies, Animated, HftD, Prime.
It was the CHUG segment that the issues for me, personally, arise. For reasons mentioned.
"I might not have agreed with ALL his design decisions..."
Sorry my guy, but I'm happy I finally have figured in the designs I want