Beat me to it!
Nope, gotta chase that live service, season pass, money!This damn game would been out had they just told a good native story but I think there over ambition and other services just dragged the production along not to mention all the money sunk into the project shesh what a mess
Darth_Prime compared the toyline to Machine Wars, but Machine Wars got twelve releases. This got a third of that.I'm actually more interested in the toys because they represent this forever unknown thing. This game might have been totally forgettable if they ever made it, but we'll never know.
Nope, gotta chase that live service, season pass, money!
After the collapse of Concord (among NUMEROUS other live service type games) and the success of single player games like Robocop and Baldur's Gate, it still surprises me to see companies continue to chase the live service model.
Yup, it's the same with MMOs.The long lifespan of the established major successes in the multiplayer-only category is literally part of why so many attempts at new ones fail.