Sorry I've gone quiet for so long. Coronageddon shut down my games, and when I got back in here last year I kind of.... Forgot ^_^;
Years worth of spelljammer campaign shenanigans' makes any narration nigh impossible. Right now it's a perfect storm of Chaos with 2 barbarians & a Wizard. Braith, my Teifling space-jockey barbarian, has developed some mental issues due to the combination of past trauma being drug violently to the surface & becoming effectively immortal by drinking troll blood. Tries to stay sane/positive through missions &... rum. Kyra, a Drow Bladeslinger, is a runaway princess pretending to be a dude. Eagerly joined up to help up kill drow. She & Braith are 'bosom buddies' (in-game referance), often snarking back & forth in Infernal & getting drunk. Then there is Scree, Wolf-raised Goblin Magic Barbarian with custom magic table. A spoon-wielding bundle of hyperactive chaos that is guilty of often unintentional war-crimes. One of those characters you love yet... openly fear at the same time.
I've also started DMing myself... using the Lost Mines chapters of 'Phandelver & Below'. 3 sessions so far. Yeah... despite reading it over I've only actually learned through mistakes. Like a) Rolling for Goblin health stats b) goblins using standard array for attack damage. c) Wolves have pack tactics. I've Had to go back a couple times & throw my party a bone with random bags of bathtub goblin potions, undoing a gob's attack, & warning about a lethal danger.
Mind you there has been a decent amount of chaos, both in and out of their favor. Including multiple nat 1's on my roles that ended up with a Goblin shooting the Bugbear Klarg, and Klarg ending up hobbling himself in his botched attempt to squish the gobbo. Klarg was down to 10 hp by the time he actually fought the party. Well, actually it was the fighter... who had managed to do some hard-core parkour out of danger and snipe the remaining threats... before offing Klarg and poking him with a stick to make certain he was dead.
Then came the BIG one.
Instead of further exploring the caves, the party, at the urging of the un-clerical Cleric, proceeded to haul all of the pilfered loot out of Klarg's cave. In the time this took, the parties goblin rogue woke up from her stabilized nap (the pack tactics). Well, the other rogue sneakily sneaks up into the west end and finds the remaining goblins... reports back, and a plan is hatched. The 1 hp goblin lures the rest of the gobs out of the barracks into a kill box. Cue the Gob sneaking up into the barracks, aside from a boss up top, their all in a nice little circle playing cards and none the wiser... then, comes the chaos.
She sneaks up to the closest one and proceed to non-lethally bonk him on the noggin. 8 damage. Out like a light. Before the other gobs can act, she rolls for a deception check. 15. All exept the boss fail miserably. She points at two of them, accusing them of a) stealing the pot & b) bonking the Goblin before escaping. Cue the bar fight. By the time the Boss got everything under control, 2 goblins where dead & the rest down to 2 hp. The 3 remaining head out to chase her down... only to come upon the bloodbath. One ran into Klarg's cave... and a horrible death by rogue, another ran to the entrance, and the third back to the boss to tell them Klarg's dead, before following the other living one. They died within 2 turns.
At this point the Cleric & Fighter go back to see ifn there was any cleanup... only to find 2 full health boss gobs w/hostage. Begin the monologue, ranting how he's in charge now, how this guys life is in his hand, give me money, bla bla bla.... fighter then proceeds to ignore proper etiquette & one athletic roll later he has parkoured his way UP the ledge to face off against the gobbo, frees the hostage, & grapple the boss before (next turn) suplexing him face first into the cave floor in a move so epic and painful that the other boss was too terrified to properly flee, npc saved, leveled up, ready to end session.
But the fighter wasn't done yet....
He proceeds to take the unconscious goblin & place him in the middle of the room before a) arranging the dead goblins around him in a circle, b) stabbing them all through the heart c) using blood to write 'eldritch' chicken-scratch connecting the circle, as well as the words 'you are chosen' on the wall & leave a bloody handprint on the gobs face, before d) leaving the knife in the gobs hand & leaving.
I am not sure how to incorporate said shenanigans into campaign....