Weekly update for your entertainment.
Welp... Braith just stabbed a god.
Some context....
The Goblin proceeded to go looking for a temple in Stone Elemental-infested mountains in a 'dude, hold my beer' moment. Anto (our Dragon patron) mentioned it, the elementals, and how it had a bubble around it that would prevent any one/thing from flying over it.... and her scattered goblin brain decided to go check it out. While Braith & Kira did jobs in town, she was carried by raccoon-crows as close as she could get, fought off the Elementals, and found the temple and a Giant inside. A very ALIVE giant, who was clearly being held prisoner, as he asked her to free him.
This is a bit concerning... considering the fact that the Giants who previously inhabited this planet died in a massive cataclysm untold centuries before.
Normally, the little Gobbo would go 'OK' and proceed to let him go... but for once she was so UNFATHOMABLY AFRAID (and that says a lot) that she decided to run home to get backup. After much deliberation, we proceed to head back with the aforementioned Anto, our Undead Giant ally Ukbor, & the Local translator (so we can understand Ukbor). Long story short... this is Tefanni, Giant God who has been imprisoned & guarded by a pair of Marut for a millennium(?) for unspecified crimes... thing is he should have been paroled a good thousand years ago. Weighing the options (with one being he wants to kick Tiamat's butt) we decide to help free him. We just need to find the key to the lock keeping him chained up.
That key is God's blood.
Go through the likely suspects of the Local pantheon that he honestly hasn't sensed in ages. Might be locked up in a tower in the middle of nowhere, but he's still got some 'sight beyond sight' going. Though upon speaking of his sister, the god of nature, and specifically how her powers would manifest in an area... we get a clue. A while back we found a magical force-dome that only let a players soon-to-be NPCed Druid through. We popped on over thanks to the teleportation helmet, found the even screwier druid in there still. While being vague to him why where there, he does elaborate about a 'sleeping lady' inside of what looks like a holy bowling ball. Problem being despite Anto knowing what this shield is, there is no clear way to get through that won't nuke the planet. Braith makes the mistake of leaning up against it as the options are weighed, as Ukbor notices some 'shineys' Scree grabbed... and taps it on the bubble. It shatters like Glass. Literal glass. Leading a backflopping Braith to get a shard in her shoulder. Only 3 dmg but it hurts. It gets better. We grab the holy Bowling ball and leave without the Druid cuz... he crazy.
Get back and Tefanni is concerned at the current state of his sister. In this world a gods wellbeing is tied to those who believe in them. Despite his being forgotten, he's still got hundreds left, but her's are currently in the single digits. She is close to death at the moment. The ever impulsive Scree decides it's best to mercy-kill the god, and goes in with her holy-spoon... rolls a 3 on wisdom check... and is hit with such a psychic backlash that she is left sobbing on the floor for a good 20 minutes, utterly devestated over how she just tried to murder something as pure and beautiful as nature. Braith decided to try next, only this time taking a far more gentile approach. She took one of her magitech axes, and slid it down the side of the orb.
Nat 20 for Wisdom check.
(the following is a combination of the DM's narration and some of my own contributions)
The cut of the axe feels like sandpaper grating against Braith's very soul. Quickly, a golden liquid forms along the line of the cut. Quickly cupping her hands to catch it, the second the first drop hits her skin she can feel that she has made a mistake. With each after she can feel the weight of her sin growing heavier and heavier. Scree administers a healing potion to the orb's wound as Braith frantically locates the keyhole, and rushes towards the pillar with the cautious haste (I likened it to really having to use the can: you want to get there as fast as possible but you don't want to rush it and make the situation worse. Not my best roleplay there
). Upon finally pouring the contents into the lock she manages to take two steps away and doubles over before becoming violently ill.
Oh, she's also gained a -5 to all animal handling checks from slicing nature for the foreseeable future.
While Braith is.... indisposed, the others try to figure a way to help revive the nature goddess. Knowing she needs followers, Scree suggests the troll colony, as well as a bunch of tiny fae who she's made friends with. Braith gets drug back onto the ship by her legs and flopped into a hammock so the others may take off. While they go off to do some successful converting, Braith proceeds to just suffer from nausea, chills, 'burns' from exposure to gods blood, and escalated animosity from animals for the rest of the session.
If we got to extract any more god blood, somebody ELSE can do it.