Life:100
Energy:3
Kage suffers Weakness 20 and 49 Damage
Life:100=49=51
Kage uses Stalk the Prey on Droid 7. Will deal an extra 10 Damage on the next Single Attack power.
Kage uses [-2] Cape Wave (Shield) - Reaction
Energy:3-2=1
Reduce the damage by 2d8
1d8=8
1d8=3
Total:11
49 reduced by 11 to 38
Life:62
Utility Belt (Jester’s Fortune) Special activates on d8 roll. Use Bag of Tricks twice. Roll d6 and activate the corresponding action.
First Use
1d6=2
Droid 7 suffers 2 Ongoing Damage (save ends)
Second Use
1d6=2
Droid 7 suffers 2 Ongoing Damage
Kage uses [+4] QuickDraw - Standard Action (Self)
Energy:1+4=5
Take two additional Minir Actions
Kage uses [-2] Rush for the Kill - Minir Action
Energy:5-2=3
Deal 2d6 Damage
1d6=4
1d6=2
Total:6
Weakness 20 reduces damage to 9. Weakness 14 remains.
Kage uses [-2] Rush for the Kill - Minir Action
Energy:3-2=1
Roll 2d6 Damage
1d6=1
1d6=5
Total:6
Weakness 14 reduces damage to 0. Weakness 9 remains.
Kage uses [0] Quickshot - Free Action
Deal u Damage plus 10 Damage from Stalk the Prey. Weakness 9 reduces damage from 17 to 8. Droid 7 suffers 8 Damage.
Total Damage=4Ongoing Damage+8 Damage
Life:62
Energy:1
Weakness overcome
Energy:3
Kage suffers Weakness 20 and 49 Damage
Life:100=49=51
Kage uses Stalk the Prey on Droid 7. Will deal an extra 10 Damage on the next Single Attack power.
Kage uses [-2] Cape Wave (Shield) - Reaction
Energy:3-2=1
Reduce the damage by 2d8
1d8=8
1d8=3
Total:11
49 reduced by 11 to 38
Life:62
Utility Belt (Jester’s Fortune) Special activates on d8 roll. Use Bag of Tricks twice. Roll d6 and activate the corresponding action.
First Use
1d6=2
Droid 7 suffers 2 Ongoing Damage (save ends)
Second Use
1d6=2
Droid 7 suffers 2 Ongoing Damage
Kage uses [+4] QuickDraw - Standard Action (Self)
Energy:1+4=5
Take two additional Minir Actions
Kage uses [-2] Rush for the Kill - Minir Action
Energy:5-2=3
Deal 2d6 Damage
1d6=4
1d6=2
Total:6
Weakness 20 reduces damage to 9. Weakness 14 remains.
Kage uses [-2] Rush for the Kill - Minir Action
Energy:3-2=1
Roll 2d6 Damage
1d6=1
1d6=5
Total:6
Weakness 14 reduces damage to 0. Weakness 9 remains.
Kage uses [0] Quickshot - Free Action
Deal u Damage plus 10 Damage from Stalk the Prey. Weakness 9 reduces damage from 17 to 8. Droid 7 suffers 8 Damage.
Total Damage=4Ongoing Damage+8 Damage
Life:62
Energy:1
Weakness overcome
Before the Omega Knight had time to react, a nefarious Net entangled him.
Then he was punched by what felt like a sledgehammer to the chest!
Thrown to the floor from the impact, he lost his grip on Retribution as the net twisted around him. Omega wheezed as his already bullet riddled chest plate had buckled under the impact of what he now realised, was one of the droids.
”Take their heads and watch out for their nets,” he cried to the others in what was less a call-to-arms and more a hoarse croak.
Winded and disoriented, Omega tried desperately to claw his way out of the net with his climbing talons and counterattack. He knew he wasn’t going to take more than a handful of those punches before getting knocked out for the count. His fuzzy mind also made a mental note to thank Oracle (when/if they made it back home) for making him take down the Ret droids stealthily.
‘’Not having the time to grab Retribution, Omega pulled an Omegarang and went for the neck of the droid who punched him. In his weakened state though, the strike was far less effective than it should have been.