Okay, so X5's final boss is pretty notorious for having a PNG for a final boss but the prototype had the PNG as Sigma in the Gigachad pose before Gigachad even existed.
We got a PS5 with a drive, and the free updates from a few PS4 games filled it up pretty quick. Had to get an large capacity external drive to shuffle things if needed. That's gonna get old fast with big digital only games.
On my Switch have a few larger games and a bunch of indie ones. Granted, the digital games I have don't take up much room, and I archive stuff I don't plan on replaying soon, but still.
Preordered three zero’s Megaman X. I’ve been into Kotobukiya’s kits but Threezero’s is roughly the same price, comes assembled and won’t have the annoying joint system Kotobukiya used on the feet.
Well, they're a far better sight than the Bebop skins were, mostly. Shiga-reaper's pretty lacking, Toga's got the same "we run her through a Fortnite filter" vibe Faye had, but I think that's more due to her design. Uraraka fared better since she's got armor to Overwatch-aestheticize. Not sure if she's a new character I'm not familiar with or if they just went so hard on incorporating her design that I can't tell what OW character she's supposed to be.
Aspyr is continuing its trend of refreshing titles of yesteryear with a refreshed version of Star Wars: Jedi Power Battles. The best Episode 1 game that didn't involve podracing or Legos, it is a classic belt scroller with a splash of platforming. Aspyr's version will seemingly be based on the refined Dreamcast iteration and will include several extra (cut?) characters. It will be dumped on everything next January.
Basically, Valve is laying down the hammer on the current practice of vague season passes. Past few years, it has been common for publishers to release a "Season Pass" with a game as a promise of future content, but offering zero details as to the nature or quantity of it. Valve has set out a series of rules publishers will be required to follow to offer season passes (details on how much, the frequency, what kind of content, etc) with firm release dates (with a 3 month leeway for development issues).
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