Just beat the game last night. Finished at a little over 10 hours with a little under 70%. Was a fun ride, and especially letting my daughters experience at least some of it with me. Probably the most entertaining part of it was watching my 11-year-old start panicking whenever I approached an EMMI zone.
This game definitely doesn't pull its punches. Like someone mentioned, either you figure out the bosses' patterns well enough to avoid the attacks pretty consistently, or you're dead. I definitely noticed it becoming a pattern where I'd die a bunch of times to a boss, then I'd hit the point where everything clicked and suddenly wipe it out while barely getting touched. That was really satisfying.
I'm kind of amazed at Samus's power growth throughout the game. I mean, she definitely gets stronger in each game, but not like this. In previous games, you can take out enemies a bit quicker and can tank a bunch more hits, but I don't remember massive swings in how I'd play from start to end. Like in Zero Mission (most recent game I played through before Dread), the only real difference in how I went through the end of the game on my Normal 100% run and my Hard 15% run was how careful I was to avoid enemy attacks, and how carefully I aimed my precious few missiles against bosses in that 15% run. But in Dread? I'm now going through areas while looking at the minimap without even looking at the screen, when earlier in the game I'd be sweating bullets. Where I had to live and die by my melee counter earlier, those enemies that used to make my thumb hurt from repeated shots now just melt away when I wave my cannon at them. And taking out one of those flying whales with a single screw attack after previously having to dump at least a dozen or two missiles into them is oh so satisfying.
Anyway, going through finishing up 100% now. I have three zones left to clear. One has one item behind some speed blocks that are giving me trouble, and the other two have items to find that aren't showing up on my map and don't have any flashing screens. I think I'm going to spend some time exploring those with the radar for a while to see if I can find what I'm missing.
Oh, almost forgot. Don't have any pictures of my collection, but here's what I have:
All four of the classic games, all without boxes. My original Metroid is the later yellow label version.
Zero Mission, also no box, but the game won't boot. Only game I bought second hand. Can't remember why I never got it new. Had to play on a flash cart.
Samus Returns.
All three Prime games. No trilogy collection.
Prime Hunters, both First Hunt and the full game.
Federation Force.
All the amiibo.
This game definitely doesn't pull its punches. Like someone mentioned, either you figure out the bosses' patterns well enough to avoid the attacks pretty consistently, or you're dead. I definitely noticed it becoming a pattern where I'd die a bunch of times to a boss, then I'd hit the point where everything clicked and suddenly wipe it out while barely getting touched. That was really satisfying.
I'm kind of amazed at Samus's power growth throughout the game. I mean, she definitely gets stronger in each game, but not like this. In previous games, you can take out enemies a bit quicker and can tank a bunch more hits, but I don't remember massive swings in how I'd play from start to end. Like in Zero Mission (most recent game I played through before Dread), the only real difference in how I went through the end of the game on my Normal 100% run and my Hard 15% run was how careful I was to avoid enemy attacks, and how carefully I aimed my precious few missiles against bosses in that 15% run. But in Dread? I'm now going through areas while looking at the minimap without even looking at the screen, when earlier in the game I'd be sweating bullets. Where I had to live and die by my melee counter earlier, those enemies that used to make my thumb hurt from repeated shots now just melt away when I wave my cannon at them. And taking out one of those flying whales with a single screw attack after previously having to dump at least a dozen or two missiles into them is oh so satisfying.
Anyway, going through finishing up 100% now. I have three zones left to clear. One has one item behind some speed blocks that are giving me trouble, and the other two have items to find that aren't showing up on my map and don't have any flashing screens. I think I'm going to spend some time exploring those with the radar for a while to see if I can find what I'm missing.
Oh, almost forgot. Don't have any pictures of my collection, but here's what I have:
All four of the classic games, all without boxes. My original Metroid is the later yellow label version.
Zero Mission, also no box, but the game won't boot. Only game I bought second hand. Can't remember why I never got it new. Had to play on a flash cart.
Samus Returns.
All three Prime games. No trilogy collection.
Prime Hunters, both First Hunt and the full game.
Federation Force.
All the amiibo.