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LBD "Nytetrayn"

Broke the Matrix
Staff member
Council of Elders
Citizen
That said…I AM getting a bit tired of a “TMNT-esque belt scroller” becoming the de facto design style for retro properties.
What's funny to me is that there was already a retro, vintage series of G.I. Joe games upon which they could have built new games...

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Not to mention the actual Konami arcade game, which was not a belt scroller...

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Donocropolis

Olde-Timey Member
Staff member
Council of Elders
Citizen
Seems to me that GI Joe I.P. would make for a good Call of Duty type game. All the playable characters would have a weapons loadout and special ability or two based on the character. You could do a single player story mode based on old episodes/comics from either a Joe or Cobra perspective, or a multiplayer Joes vs. Cobras.
 

Steevy Maximus

Well known pompous pontificator
Citizen
What's funny to me is that there was already a retro, vintage series of G.I. Joe games upon which they could have built new games...

View attachment 24579View attachment 24580


Not to mention the actual Konami arcade game, which was not a belt scroller...

View attachment 24581

My world for a metroidvania GI Joe game made by WayForward (see their Aliens DS game and The Mummy Demastered)


I’ve long argued that a tactical RPG like X-Com would be an ideal choice. And Mario+Rabbids showed you could “simplify” the concept without removing key fundamentals of the genre. You are able to keep the “main characters” as recruitable, but also allow for potential “green shirts” you could upgrade into your own custom “code named” specialists. Points and resources gathered on missions would allow you to upgrade your own Pit (to various game play effects). Maybe even do a mix of vehicle “special attacks” and some missions where you would control a squad of vehicles instead of the individual characters.

And it would probably be cheaper to make than trying to make a game that would, invariably, end up competing against hero shooters and/or Call of Duty.
 

Exatron

Kaiser Dragon
Citizen
What's funny to me is that there was already a retro, vintage series of G.I. Joe games upon which they could have built new games...

View attachment 24579
I never really got into G.I. Joe much. Didn't watch the show much, no comics, almost none of the toys. The only exception was this game. Never owned it, but rented it and really enjoyed it. I even ended up buying a bunch of the toys that were featured in the game. I remember loving playing as and with Hawk in particular with his jetpack.
 

CoffeeHorse

Exhausted, but still standing.
Staff member
Council of Elders
Citizen
HISTORY TIME!

Hasbro (under Stephen Hassenfeld’s final days) was looking to get into gaming with a VCR based game console in the late 80s. When Alan took over after Stephen’s death, the game console lost its biggest supporter and was scuttled. Tom Zito would take the tech and material produced for the console to make Digital Pictures. In fact, I believe Hasbro still owns rights to Night Trap and Sewer Shark (which were produced under contract for Hasbro’s unmade console).

It gets funnier. Just a few short years after the VCR console debacle they did it again. Their next attempt was a VR console. They were willing to try anything but just making a normal console, apparently. When that didn't work out either they bought Atari.
 


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