I keep seeing "90" but where is this coming from bersides Forbes, which was one of the "SWITCH PRO NEXT WEEK GUYS!!! TRUST USSSSS!" people, so I need something more than them as evidence.
I think the $90 comes from converting prices from Euros. It's probably a conversion rate error thing. Also, the Euro price includes the tax, and the US price doesn't. So, that's part of the difference. With sales tax, some of these games are going to get expensive.
...But, honestly, since the last Zelda game cost $70, I could see them charging $90 for the next one. Maybe $80 will be the uppermost cap this generation, but I wouldn't count on it.
And if you want to go by "currency conversions" Bravely default will only cost 33 dollars.
Using currency conversions ESPECIALLY right now is stupid and leads more to don't listen to the guys who kept going "SWITCH PRO NEXT WEEK WE SWEAR!" for years.
IIRC based on the Japanese website, Nintendo Switch 2 Editions that are just performance enhancements will cost $10 to upgrade if you already own the original game and NS2 Editions that have new content will be $20.
IIRC based on the Japanese website, Nintendo Switch 2 Editions that are just performance enhancements will cost $10 to upgrade if you already own the original game and NS2 Editions that have new content will be $20.
...Yeah, I'm still more or less okay with that part. I don't know if they really should be charging $10 for a performance boost. But, $20 for a performance boost and DLC seems...reasonble-ish? Depending on how long and meaty the DLC part actually is.
For context on prices, Pokémon Leaf Green cost $40 when it was released in 2004. This is either a correction, or a return to form based on how you feel that was back then.
Though it's also a lack of reading the room in terms of comparing purchasing power of the average person between then and now.
The $10 for better performance though with no actual changes other than not intentionally hobbling performance just feels sleazy.
For context on prices, Pokémon Leaf Green cost $40 when it was released in 2004. This is either a correction, or a return to form based on how you feel that was back then.
...Yeah, I'm still more or less okay with that part. I don't know if they really should be charging $10 for a performance boost. But, $20 for a performance boost and DLC seems...reasonble-ish? Depending on how long and meaty the DLC part actually is.
I feel it's probably a case of like:
- The games that are getting free performance patches for the Switch are just like...all they're getting is a framerate improvement. So like Pokémon Scarlet/Violet is one of those games so maybe it'll now run consistently at 30 fps but that's it. Everything else is unchanged. (Maybe games with dynamic resolution will more consistently be at their max resolution too?)
- The games that have paid performance upgrades would be getting stuff like actual graphical improvements and stuff too. (Like per Nintendo's website BOTW/TOTK will both support HDR and Kirby and the Forgotten Land will be 'visually enhanced with improved framerate'.
For context on prices, Pokémon Leaf Green cost $40 when it was released in 2004. This is either a correction, or a return to form based on how you feel that was back then.
I'm confused why this is relevant. That was an entire remake that didn't require owning the original to play it. There's no precedent for Nintendo selling upgrades to existing games for any price, so we're in uncharted waters here. Unless we want to compare this to what some other studios have done where they would release an "enhanced edition" on Steam and made it free or cheaper for people who already own the original version.
If you had games on the Wii VC that were also available on the Wii U VC, you could upgrade to the Wii U VC version for a bit of a discount compared to the full price.
Again.. The games they are charging for the updates, so far, are ones with DLC with the performance. So yeah, you're getting additional content, not just prettier graphics.
And those you get free with NSO anyways if you have NSO.
You get access to the BOTW and TOTK upgrades for free with NSO + Expansion Pack, yes (as long as you already own the original games) but you're not getting all of these upgrades for free with NSO.
OK, so, lots to unpack here. I think part of the reason I wasn't left as enthused as I probably could have been was due to the length of the Direct. Frankly, I think Nintendo could have split things up and maintained some real hype going into June. But anyway...
I'm impressed with the hardware and new features. A 120 Hz VRR display with lite HDR elements is a big step up and the VRR with refresh rate will certainly help with visual consistency. If nothing else, they put in a LOT of time with QoL improvements I appreciate. On a technical level, leaks have been accurate so we're looking at something relative to an Xbox Series S in raw power. Using the Series S since launch, I feel that is MORE than adequate for most gamers. The mouse features of the Joycon are neat, and I'm glad to see Lenovo's experiment isn't being forgotten (they did something VERY similar with the original Legion Go, though a bit more awkward). The internal storage is more than I expected, and is pretty solid amount (at least for the forseeable future).
I think the most interesting feature is the GameChat features. The social aspect is actually fairly fresh and novel, and while not without compromise (the LOW frame rate on shared streams), it feels like something that could be a big feature going forward. I like that Nintendo isn't limiting you on USB-C cams too much, and I'm certainly NOT overlooking the very obvious "Kinect Lite" features they seem to be integrating into Mario Party Jamboree. My amusement if this leads to a resurgence of motion features or Kinect-esque experiences will be incalculable.
My biggest gripe is the decision to cut off support for old microSD cards. Even if Nintendo restricted use and wouldn't allow Switch 2 content to be installed (besides game saves or something), I have a pretty healthy digital library which would be far easier to transfer using a microSD card. MicroSD Express are a newer standard, so they are costing a bit more at the moment. I've only found ONE microSD Express card available from SanDisk, and it's $60 for 256GB, about double to triple the cost of the same volume on a standard microSD. At least this time, Nintendo put enough internal storage to mitigate the issue for a reasonable period of time (at until more bloated 3rd party games start to hit).
First/Second Party Games- My biggest letdown thus far, more in the amount than actual games
Mario Kart World- Mario Kart Horizon? I'm thrilled to see some of my favorite features from Forza Horizon migrate to the Mario Kart style. Also digging the gameplay revisions with the wall jumping and rail grinding. This feels like a fresh approach to a well worn genre, and I'm eager for the Direct later in the month for more details.
Donkey Kong Bonanza- DK Odyssey? There's some clear SMO DNA present here in the style and gameplay. Wouldn't surprise me if we found out the game started as a Wrecking Crew reboot or something with Mario. The destructible terrain is a great throwback to when more games played with that kind of environment interaction. And I'm always a sucker for more retro tinged stuff Nintendo does with that old school DK Jr look. That said, it didn't seem to hit as hard as I would have expected. I'd almost chalk it up to him being so well "exposed" on the platform with both DKC Returns games, Vs Mario, and his appearances in the crossover games. Maybe I'm just more eager to see how Nintendo follows up the utter brilliance of Super Mario Odyssey?
Kirby Air Riders- We'll see. Not enough info, but I was never impressed with the original, so it remains to be seen if Sakurai can do something compelling. Probably the most interesting aspect of the game is the report from Sakurai himself about producing a Vlog detailing the game's development. That will probably be more interesting than the game itself.
DragXDrive- Paraplegic Basketball simulator? Some novel ideas, but maybe a little too "grounded" for many. As much as I appreciate the representation, replicating a paraplegic basketball game isn't something I've felt compelled to partake in. At least it doesn't feel as "tech demo" as 1-2-Switch or the next one I talk about...
Welcome Tour- First off, f*ck you Nintendo for DARING to charge for this. An interactive system tour with demos and minigames, fine. But Freakin' Sony gave away Astro's Playroom with their newest console, and it was among the BEST games on the platform for a long time. And it's still a fun little romp. As a freebie, I could just ignore it. But it's going to be a paid game, and even as a budget release, and that's just inexcusable.
Hyrule Warriors 3- Eh? It's another musou game featuring Legend of Zelda. Baring some major changes to the formula...if you like these games you'll be ecstatic.
GameCube Classics- Nifty, but the revealed slate aren't THAT compelling to a non-Pokemon fan. F-Zero is a welcome return, as is Soul Calibur. But Wind Waker is an odd choice given, I feel, most would have preferred the revised HD Remake that is long rumored to be floating around. The gameplay improvements alone would make it compelling. Some nice, deep, cuts, but it's hard to get overly excited given Nintendo's flaky attitude with their Classics offerings.
The DuskBloods- Regardless your view of FromSoftware's style of games, they have definitely hit the cultural zeitgeist. And given the never-ending demand for a Bloodborne remake or sequel or anything...DuskBloods has the real possibility of being a system mover next year.
Third Party- Some notable absentees with heavy release slates, but I think these drug down the presentation because there was just so much "Game everywhere else NOW on Switch 2!". It's really hard to get excited for Cyberpunk when it's routinely getting sales on everything else, but Nintendo is going to ask $70+ for it.
Fast Fusion was a treat to see. It's the sequel/follow up to the hidden gem, FAST RMX, on the Switch, and the closest to a new F-Zero yet on the console. Seeing the follow up come alongside the Switch 2 is a nice bit of symmetry.
Elden Ring- Nice to see it coming, but its strange to not see the multiplayer focused Nightreign spin off announced. Given the big push for community features, it seems THAT would be a more compelling choice. But the video as shown didn't do the game many favors. The jittery frame rate is QUITE noticable, and isn't a good thing to see on FromSoftware's precision action games.
Split/Fiction- A multiplayer game that seems ideally suited to the new Chat features. Out everywhere else, but I think THIS platform is particularly well suited for it.
Hades 2- The first is a FANTASTIC game, and the Switch platforms are getting this first as timed exclusives. Great game...but it's also coming to the Switch I already have...
DaemonxMachina 2- Surprised to see this game get a sequel. It will be interesting to see how it fares on the Switch 2 given my expectations of an Armored Core port of some form coming in the next year or so as well.
Not much else to say- Madden is hitting a Nintendo platform for the first time since...2013 on the WiiU? But, everything is already out on other consoles, or coming there anyway. The big influx of 3rd party games probably has more to do with the increased power of the system than anything else and the relative ease in converting. The Switch has been a huge seller for years, but EA has never committed to Madden on the platform, probably because of the cost in converting to the lower power of the first Switch.
Microsoft was a big MIA player. Rumors are long pointing to an expansive slate coming from them, including Doom Dark Ages, Halo, Diablo 4 and more. We'll see what gets revealed later on. Possible Microsoft might be a big anchor to the fall/holiday season.
Probably the biggest "pop" from me was confirmation of Arcade Archives 2 launching with Ridge Racer from Hamster!
In all, again, I think the Direct ran too long and maybe a bit unfocused. I think a series of shorter directs would have "managed the hype momentum" better. I'm still of the opinion that we have not seen the extent of the fall/holiday slate, so there remains a chance for more compelling Switch 2 additions...besides upgraded Switch 1 versions.
The cost was a bit higher than I expected. While still cheaper than a handheld PC...it's a LOT closer than with the first. $80 "top tier titles" is a step I expected to appear on other consoles first, but given it's an "open world" Mario Kart, Nintendo will probably get away with it. I've yet to see the "digital discount" actually become a thing, though the bundle is probably the most cost effective option. I'm also less optimistic about the sudden influx of 3rd party titles. As much as people gave the Switch slack, the lack of games from the major publishers helped to give the system a unique identity and helped it avoid some of the pitfalls that have taken over the broader gaming space.
I fear some of those trends (persistent online connections, bloated and unoptimized game sizes) will start to find their way to the Switch. But it's also nice to be able to look at the Switch 2 and know that major games ARE coming with fewer compromises than we saw before (again, on a purely technical level, this should be on par with an Xbox Series S).
Am i still getitng the system? Of course. I've gotten and played more games on the old Switch than any other console I've ever owned. But it's not feeling like a "day 1" purchase. But depending on what gets revealed over the summer my "buying period" will probably change. I get the feeling it will be like the Gamecube: I didn't get that until Metroid Prime came out. Metroid might be the anchor once again...
There are a few high profile entries there, particularly Doom Eternal. An eclectic range, so I'm assuming a number of those can be addressed with software updates on the console side.
There are a few high profile entries there, particularly Doom Eternal. An eclectic range, so I'm assuming a number of those can be addressed with software updates on the console side.
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